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Skills:

 

Two-weapon Fighting = Two weapon fighting allows a character to use two Hand Weapons or two Light Weapons, granting them an additional attack.

 

Parry = Parry allows a character to act as though they have a shield when you are equipped with only a Weapon. Note that it will not work if they are already equipped with a Shield.

 

Shield Bash = This allows a character to make a single attack per combat with a shield that will stun the enemy for a round.

 

Light Feet =  This allows the character to pass over traps without setting them off. The character will become aware of the trap when they pass over it.

 

Haggler = This allows the character to reduce the prices of goods and services by 20%. Treasures sold will also net them an extra 10%. It cannot be taken multiple times.

 

Fearless = This makes the character immune to the effects of fear (But not terror)

 

Tough = This increases the Armour stat of the character by one. It cannot be taken multiple times.

 

Magical Prodigy = This lowers the difficulty of all spells in a character's Repertoire by one. It cannot be taken multiple times.

 

Assassin = When attacking from hiding, this allows a character to do two fate damage instead of one. It cannot be taken multiple times.

 

Swift = This allows a character to move an extra 5 feet.

 

Seductive = This gives the character the ability to charm enemies. Undead and other mindless enemies are not affected by this ability.

 

Footwork = This makes a character harder to hit; all attacks in melee against them will be at a -1 to hit. It cannot be taken multiple times.

 

Mighty = The character is incredibly mighty and can wield a Great Weapon one handed.

 

Hide in Plain Sight = Light in rooms no longer affects attempts to hide

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